
The Assets.car file must be placed at the root of your application, this means alongside your swf and other application content. Using this method you will not be able to add the LaunchImage so you will have to add a story board manually.
#Io set appicon zip#
You will get a zip download containing the Assets.car file and all the icon sizes needed to embed in your iOS application.
#Io set appicon windows#
This is the simplest way if you are a Windows developer.Īnd upload a 1024x1024 image of your icon. If you want to include a launch storyboard see here.

If you are planning on implementing your own, simply delete the LaunchImage.imageset directory. This will form the launch image on all iOS devices so should be large enough to scale appropriately. If you are planning on using our simple LaunchScreen.storyboardc, replace the LaunchImage.png in the LaunchImage.imageset directory with your launch image.

This tool will generate all the icons at the correct sizes from a single 1024x1024 image.

You can do this manually or we suggest you use an online tool: appicon.build. You must replace them with the correctly sized images. Replace all the images in the AppIcon.appiconset directory with your own icons. You should find a script and a directory called Assets.xcassets which contains another directory called AppIcon.appiconset.Download the following zip and extract it to a working directory somewhere on your machine.It uses the same directory structure ( Assets.xcassets) as in your Xcode application however uses the command line to convert this into the Assets.car, so you can simply replace the files in the directory and run the script to create your Assets.car.
#Io set appicon update#
This is the method we prefer as it is simpler to update and create than having to drag files into Xcode. Note: You will need a macOS machine with Xcode 9+ for this method to generate the Assets.car file Note: Apple will soon enforce launch screens with the iOS 13 requirement so this will be a prerequisite for publishing in the AppStore

Note: The Assets.car file is needed for iOS 11+ when you are using AIR SDK v28+Īdditionallyu from iOS 13 Apple now requires a new process of adding launch / splash screens to your application, you can no longer simply package the “default.png” images in your application you have done with previous versions of iOS and AIR. Instead you need to create an asset catalog ( Assets.car file) and package in the root directory of your application. See the latest version of this tutorial here Icons, Launch Storyboards and the Assets Catalogįrom iOS 11 Apple now requires a new process of adding icons to your application, you can no longer simply package them as you have done with previous versions of iOS and AIR.
